// Services.cpp : アプリケーション用にクラスの動作を定義する // #include "stdafx.h" #include "Services.h" #include "Dlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CServicesApp BEGIN_MESSAGE_MAP(CServicesApp, CWinApp) //{{AFX_MSG_MAP(CServicesApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CServicesApp construction CServicesApp::CServicesApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CServicesApp object CServicesApp theApp; ///////////////////////////////////////////////////////////////////////////// // CServicesApp initialization BOOL CServicesApp::InitInstance() { WORD wVersionRequested = WINSOCK_VERSION; WSADATA wsaData; int nRet; // // Initialize WinSock // nRet = WSAStartup(wVersionRequested, &wsaData); if (nRet) { AfxMessageBox("WinSock 2 required"); return FALSE; } AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CServicesDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } WSACleanup(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }